Electronic gaming damage
Electronic games
Talk about the benefits and harms
of electronic games, especially in the recent period where traditional games
have been replaced by electronic applications on smart devices or specialized
gaming devices by children and their families, and this is ok as the whole
world tends to apply digital technology in all areas of life, but such games
are frequently criticized for their different harms to the child physically and
psychologically when used excessively or without control and regulation of the
parents, and since Most of these disadvantages did not appear in children from
previous generations, and the damage of electronic toys to children will be
talked about.
Electronic gaming damage
Hardly any house of computers,
tablets and smartphones that have completely changed the concept of toys in
children in recent years, as popular and interactive games between children and
traditional games such as stuffed dolls and others have become a thing of the
past, and smart applications have become the easiest, most efficient and most
fun alternative for children, and from the damage of these games:
- Addiction
WHO warns of the risk of addiction in children who have become associated with electronic games, who have classified addiction to electronic games as a disease measured by how long a child plays, how often they play, prefer to play, and continue with their home and school responsibilities, although he knows how to play it, and is diagnosed with e-gaming addiction at least one year after these symptoms persist.
The reason for the addiction to such games lies in the way they are designed to attract the child for as long as possible through successive and interesting stages and cartoons beloved of children at these age stages so that the child prefers to spend time in these virtual games than spend with his family or friends, which is a clear cause of the depression associated with this addiction.
- Violence and aggression
Many children tend
to play combat and aggressive games with violent scenes and actions, and the danger
in these games is to sow aggressive tendencies in children's behavior and
ideas, according to the American Psychological Association, where children tend
to repeat and actually apply violent behaviors they see.
- Obesity
This is a problem that is not only exclusive
to children, as the poor health system imposed by modern times from a long
sitting in front of television screens, mobile phones and electronic games
contributes significantly to reducing the physical activity necessary for heart
and bone health in different ages, and the problem becomes more serious in
children as they are accustomed to a poor diet and health at a young age.
- Health problems
Health problems from the damage of electronic
games that are talked about for a long time, the simplest of which is bone and
neck pain and muscle spasm due to long sitting hours in front of screens, and
the lack of some important elements of the body such as vitamin D due to not
leaving the house, the worst of which are vision problems, spine and neurological
diseases such as convulsions, hyperactivity disorders and distraction.
- Poor educational attainment
Poor educational attainment in children seems
unavoidable given the previous damage, as the child's constant preoccupation
with games at times when he or she is not playing will affect his or her level
of concentration and educational attainment, rather than the fact that children
who become addicted to these games prefer to continue playing them than
completing and following up on homework.
Benefits of electronic games
Despite the many damages of electronic games,
they have become an important part of the technology of the times
indispensable, so it seems better to use this technology and use it in a
moderate way to take advantage of it, as there is no doubt that some games are
designed in a way that stimulates the child's mental activity, intelligence and
memory, and others that may improve the ability of the child to make
appropriate decisions and solve problems in a quick and logical way, and can
then say that the damage of electronic games is only the result of misuse of
Before children and parents or marketed by competent companies.